Activity Check | Sun Mar 08, 2009 9:03 am by Robin | This is an activity check, if you do not post within 4 days, i will remove your from your usergroup and i will be giving two new people the positions of Fire Lord and Air Elder..
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| | Nero of the Air Nomads | |
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Nero Air-Warrior
Number of posts : 15 Age : 28 Location : Wouldn't you want to know Registration date : 2009-03-31
Character sheet Name: Nero Nakamura Gender: Male Spam Points: (10/10)
| Subject: Nero of the Air Nomads Thu Apr 02, 2009 8:54 pm | |
| - Quote :
Info Card |
| .. | Name: Nakamura, Nero Age: 13 Birthday: Mar 31 Height: 5'6 Weight: 45kg Blood: A Gender: Male Personality: Serious, Cold, Calm Element: Wind | Nation: Air Nomads Rank: Warrior Team: None Specialized in: Hand to Hand/Bending Arts | | D rank Missions: 0 C rank Missions: 0 B rank Missions: 0 A rank Missions: 0 S rank Missions: 0 |
General Character Information
Name: Nakamaru, Nero Age: 13 Gender: Male Nation: Air Nomads Rank: Warrior
Objectives: Nero's goal was never clear, but as he grew up in the village, you could say that he would surely want to be the chieftain. However, his future is still uncertain, therefore many things can happen which may alter his objective.
Appearance: He has long spikey hair, that's blond. It covers his ears, and almost reaches his shoulders. It points out in different directions, and is usually uncombed. His eyes are sky blue, giving him a piercing-like look, which was probably inherited from his mother, who was known for great scouting abilities. He is very tall for his age (5'6), probably inherited after his father who was 7'1. He however, is also slim, weighting only the mere 45kg. His body is quite muscular, and tough, allowing him to endure quite a lot of pain. The interesting part of his appearance is his face, which usually stays emotionless! It's a rarity to see him smile, and that's usually only a fake, to mask his true feelings. Nevertheless, there are occasions when he does smile, and that's when with the few friends he has. It's very hard to know when he is faking an emotion, as his face is almost like it was made for masking feelings. The corner of his mouth never twitches, nor his cheeks turn red. That also helps him when lying, as you can't see if he is embarrassed.
He always wears dark clothes - either dark blue or black, which are very tightly fit onto his body. There is a pitch black cloak attached to them, with a hood, which he wears at night to hide his appearance in the darkness, or when travelling to a different place. Whilst every Air Bender has a staff, on this one occasion, he learned Bending without needing the staff, therefore he doesn't carry one. Other than that, there are some fitted pouches, where he keeps some smaller weapons, and of course there is a katana on his back. There is also a second layer of clothing, which is a light thin type of metal, which is actually extremely tough and capable of protecting him from minor injuries.
Personality: Nero is a very quite teenager, closed to others. He's very clever and cunning, and always tries to look out for the enemies' weakness. Nero doesn't like to fight if it's not necessarily, however if the need arises - he will fight with all his might. Other than that, he likes silence, and often meditates.
When with friends, he might open up a little bit to them, but will still not tell them everything about himself, and keep certain things about his life hidden from them. He may also deceive them if he decides that they want to know too much.
To strangers and people that he doesn't know, Nero usually acts cold. His idea of the world, is that everyone is a mere pawn, and only the children can be saved from that system. Therefore, that's why he is fine talking with children and fellow teenagers. He however, is not a friend maker, but merely a person who is seeking power, in order to use it for the greater good. As such, it's rare for him to act friendly, and he only does so when he finds someone "interesting" or "curious". By that, Nero will know who his future allies/enemies will be.
Nero loves to play around with weaker enemies, making them think that they're stronger, and then surprising them once they think that they have the upper hand. However, he also likes a challenge and even with poor odds, he will still carry on. When he is in a hurry, he might just avoid the whole fight, or finish it quickly. Saying that, he is not a fan of killing.
Nero doesn't like loosing, but if he does loose, he will continue to grow stronger, until he overpowers whoever beat him.
When around girls, Nero acts normally, not usually answering the urge to show off. He talks to them with ease and stays cool, almost like he didn't bother with them. If he is interested in a girl, she would need to be strong and clever, and unlike other girls - unique. He also is a smooth talker.
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Character's History:
The young boy with a great future Nero does not know where he was born or who his parents were, however it is believed that they were Air Nomads. He was raised in a nomad camp, Nero's childhood clouded in uncertainty. He was left in a burning village just when he was a baby, and was accidentally found by the travelling warriors. They checked the village thoroughly and found traces of Air benders' equipment.... however no trace of his parents was found.
At the age of 3, Nero showed signs of a great potential. Even though Nero was so young, the warriors decided to train him in the arts of Air Bending. Soon enough, a teacher was designated to look after the young boy, and introduce him to bending. But even though Nero was quickly expanding his power, the chief of the clan changed, and with that changed the decision for Nero's training. Rather than teaching him just Air Bending, they would also teach him how to fight hand to hand, and use the most common of weapons...
It took two years for Nero to grasp the basics of each of the skills, and after yet another special training, Nero extended his knowledge greatly. He was now 7, and already he could do many low difficulty moves, which interested quite a bit of the nomads in the camp, who thought that he may one day be their chieftain. Intrigued by the thought alone, Nero doubled his training time, endangering his body and muscles. Against the will of his teacher, he attempted to do an advanced bending move - a one that has never been attempted by a person so young - and failed. He was too ambitious, and the consequences were dear, for as the doctor said, his right's arm muscle was in an extreme condition. Afraid; his future shattered, Nero slowed down his training, and steadily continued, under the now-watchful eye of his master. Nonetheless, he worked hard, and trained everyday.
Growing confident, he attempted to perform the move that he previously failed. He was 10, and more strong than ever. His bending was no longer clumsy, instead, it was near perfection, for some minor mistakes were still done. And so, one day, he came upon a lake, excited as never, as he sat by the lake meditating and trying to find a way how to correct his previous mistake. Even though he has grown to be quite the genius, he found himself wondering how to overcome that tiny error. Sudden as it was, the answer came to him so clear, and yet so easy that he couldn't stop himself from laughing. Putting on a serious look, he spun round towards the lake, concentrating his spiritual energy.... |
Last edited by Nero on Thu Apr 02, 2009 8:56 pm; edited 1 time in total | |
| | | Nero Air-Warrior
Number of posts : 15 Age : 28 Location : Wouldn't you want to know Registration date : 2009-03-31
Character sheet Name: Nero Nakamura Gender: Male Spam Points: (10/10)
| Subject: Re: Nero of the Air Nomads Thu Apr 02, 2009 8:55 pm | |
| Primary Abilities - Spoiler:
Bending Abilities Level 1: Allows the person to use basic Moves (note that some basic moves have other requirements). Level 2: Allows the person to use basic moves and moves from an element of his choice.
Hand-to-Hand combat Abilities Level 1: Allows the ninja to perform simple hand-to-hand attacks, such as punches and kick combos. The Person may only use hand-to-hand equal to his level, and may not use a style. Level 2: Allows the ninja to have one hand-to-hand fighting style with all allowed rank moves.
Secondary Abilities - Spoiler:
Agility Level 1: Gives the person more speed and agility than average persons do, which allows them to dodge basic attacks with more efficiency. Level 2: Gives the person more speed and agility than before, allowing him to dodge ranged attacks, such as a shuriken (ninja star) with more efficiency.
Strength Level 1: Gives the person more strength and power then average people do, providing more physical constitution, allowing the person to sustain more damage.
Stealth Level 1: Allows the person to hide in shadows and such, allowing them to be hidden better than most people can hide, they usually can sneak up on person for a first attack advantage Level 2: The person's precision and accuracy is greatly increased, and they now can spot all of the vital points on a person, making assassinations easier.
Basic Arts - Spoiler:
Name: Disguise Rank: Low The user focuses Spiritual Energy and applies it to their body changing their appearance and altering their clothing. Once they sustain any injuries of significance the move is dispersed resulting in their original appearance. SE COST: 2
Name: Disappearing act Rank: Low The user focuses Spiritual Energy and applies it to their body, creating a white column to emerge from the ground to 10 meters up. The user seemingly disappears from the white light and appears at another position. Can only be performed twice during a topic. SE COST: 3
Name: Replication Rank: Low Allows the user to replicate an exact copy of an item. The item must be held in the user’s hand and cannot replicate anything exceeding Medium size or up. Can only be performed twice during a topic. SE COST: 2
Name: Replacement Rank: Low The user focuses spiritual energy and can switch their body with an object. As long as the object is in eye shot. Can only be performed twice during a topic. SE COST: 3
Air Bending - Spoiler:
Name: Air Manipulation Rank: Low By using circular, evasive movements, Airbenders build up massive inertia; this build up of energy is released as massive power. It also allows for wind-based counterattacks that knock opponents off-balance, mimicking the sudden directional shifts of air currents. Even a simple movement can create a air gust, and Airbenders increase the power of their moves by performing larger sweeps and spins, using the momentum of their movement to simulate larger gusts. This is also demonstrated with their use of staffs or fans to increase or focus the air currents they create. SE COST: 3
Name: Air Shield Rank: Medium The most common defensive tactic involves circling the user, suddenly changing direction when attacked and evading by physical movement rather than bending. However, an Airbender can still deflect as needed by throwing up gusts of air close to their bodies as a shield. This is rarely to stop attacks directly and more often pushes the attack aside and away, conserving energy and allowing them to turn the movement into an attack at the same moment. SE COST: 5
Name: Air Barrier Rank: Medium This is a more powerful defensive technique where the entire body is surrounded by a dome of air that deflects attacks from all directions. SE COST: 6
Name: Air Blast Rank: Medium A more offensive move involving a direct pulse or jet of wind from the hands or feet. The power is generated more from the bender's own power than assisted by momentum. This direct blast can reach further with greater accuracy and is used to inflict greater damage. SE COST: 5
Name: Air Funnel Rank: High Similar to an Air vortex but to a smaller scale, Aang inventively used this technique as a cannon by creating a small air funnel through which small rock projectiles could be entered through the top and could be fired out of the opposite end. SE COST: 11
Name: Breath of Wind Rank: High Very similar to standard air jet but created from the mouth and lungs. It requires extremely good breath control to employ effectively. Size and focus is more easily controlled, including narrow jets that can strike targets as small as insects, to large gale force gusts. SE COST: 12
Last edited by Nero on Thu Apr 02, 2009 8:56 pm; edited 1 time in total | |
| | | Nero Air-Warrior
Number of posts : 15 Age : 28 Location : Wouldn't you want to know Registration date : 2009-03-31
Character sheet Name: Nero Nakamura Gender: Male Spam Points: (10/10)
| Subject: Re: Nero of the Air Nomads Thu Apr 02, 2009 8:55 pm | |
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